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A STUDY ON THE EFFECTIVENESS OF USING CIRCLE GAME IN TEACHING VOCABULARY TO THE SEVENTH GRADE STUDENTS OF SMP ANGKASA KUPANG IN THE SCHOOL YEAR 2014/2015



ABSTRACT
This study is entitled: “A STUDY ON THE EFFECTIVENESS OF USING CIRCLE GAME IN TEACHING VOCABULARY TO THE SEVENTH GRADE STUDENTS OF SMP ANGKASA KUPANG IN THE SCHOOL YEAR 2014/2015”. This study was held to find the answer of the following questions: (1) Is the use of circle game effective in teaching vocabulary at the seventh grade students of SMP Angkasa Kupang in the school year 2014//2015? (2) To what extent is the use of circle game effective in improving vocabulary of the seventh grade students of SMP Angkasa Kupang in the school year 2014/2015?. The objectives of the study are: (1) To find out whether the use of circle game in teaching vocabulary is effective or not at the seventh grade students of SMP Angkasa Kupang in the school year 2014/2015. (2) To find out the extent of effectiveness of the use of circle game in improving vocabulary at the seventh grade students of SMP Angkasa Kupang in the school year 2014/2015.This study focused on the effectiveness of circle game in teaching vocabulary. The subject of the research was the seventh grade students of SMP Angkasa Kupang in the school year 2014/2015. The writer chose class A that consisted of 30 students. The instruments used in this study were pre test, post test and observation sheet. The pre test was given before they had been taught using circle game and post test was given after they had been taught using circle game and observation sheet was used to acsess the teacher and students performance in teaching learning process. This research used Classroom Action Research(CAR). The Classroom Action Research used in this research adopted: the Mc. Taggart in Burns‟s design; it consists of two cycles. Every cycle consists of four phases, they are: planning, acting, observing and reflecting. Based on the analysis of data, the writer concludes that (1) circle game is effective in teaching vocabulary at the seventh grade students at SMP Angkasa Kupang.(2) There are some significant differences in research of teaching vocabulary by using circle game. The student‟s level of vocabulary in the pre test was average (56) while the post test level is Fairly Good (71) and in the second cycle increased (89.2) of average score improvement occurs. In teaching vocabulary without technique or games especially circle game students had low motivation in classroom interaction but in playing circle game students had higher motivation in learning English especially about vocabulary. Based on the result of the study the writer would like to propose some suggestion as follows: (1) The result of this study shows that using circle game is effective in improving students‟ vocabulary mastery so the English teacher is suggested to apply this media in his/her teaching learning process. (2) Circle game technique can be an alternative to overcome student‟s boredom in learning English. (3) This strategy or technique is suggested be used by English teacher or other researcher.


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Judul Seri
-
No. Panggil
ENG Jen s 15
Penerbit FKIP-UNWIRA : Kupang.,
Deskripsi Fisik
x, 63p.; bibl.; illus.; 30 cm
Bahasa
English
ISBN/ISSN
-
Klasifikasi
Bahasa Inggris
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subyek
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Info Detil Spesifik
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Pernyataan Tanggungjawab

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